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In a way, this is fine as it keeps these games constantly accessible to all kinds of players, though ultimately, folks who want a little more depth from their fighting games will invariably end up a touch disenfranchised in the long term. What you shouldn’t expect, however, are quantum leaps in the overall mechanics of the combat system between one game in the trilogy and the next, simply because it’s clear that the developer has found a basic template that works and has instead elected to focus more on the cinematic and narrative side of things, rather than actual act of putting fist (or foot) to face. Better yet, in the later Ultimate Ninja Storm games, teaming up specific individuals can result in unique attacks, which are not hugely damaging and great to look at, but also tie neatly into the established relationships of those characters in the narrative as well. Layering the deceptively deep combat mechanics in these games is the team system which allows you to not only tag in and out during combat, but also bring in your fellow ninja to attack the enemy, defend or support you depending on their chosen role. As a result, these games demand that the player be smart in both how they use Chakra and also in how they regain it, since the glowing blue substance can be replenished by meditation (leaving you open to attack), or, by attacking your opponent (which might not be advisable if your health bar is in the toilet). So it is then that Chakra forms the bedrock for the subtle tactical overtones of the combat system in each of the Ultimate Ninja Storm games, since without it you can’t unleash the high-powered Jutsu needed to put down your opponent definitively. Picking from the very same cast of characters that are part of the anime and the manga of the same name, players square off against one another in bouts of third-person, over-the-shoulder combat, utilising everything from traditional martial arts moves and combos, to traps, tools and finally ‘Jutsu’ high powered techniques that require a set amount of Chakra (basically mana), to use. For the uninitiated, each entry in the Ultimate Ninja Storm Trilogy follows a similar template.
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